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Summary
Our robot, aptly named Big Bad Beanie, is our most complex bot in the last four years. This robot...
PARTs Subsystem
Explanation & History 🔎 Keep in Mind This includes IPARTsSubsystem as it acts as the reci...
PARTs Logger
Explanation & History As our complexity of our robot grew, logging became important. Not only is ...
What is Git?
Description Git is a version/source control software that tracks any changes across a...
PARTs Dashboard
Explanation & History When constructing a the right dashboard for competition, we found it diffic...
PARTs NetworkTables
Explanation & History Sending and getting data from the dashboard and other network devices requi...
How-To: Setup and use PARTsLib
Explanation ⚠️ Warning This page only contains technical inf...
Field Base
Explanation & History Since we've started working with full-field localization, we have had a nee...
April Tag
Explanation & History The days of Retroreflection are over, AprilTags are here. AprilTags are sma...
PARTs Preferences
Explanation & History PARTs Preferences is a wrapper and handler for the WPI Lib Preferences feat...
PARTs Command Utilities
Explanation & History PARTs Command Utilities are used for commands in the robot project. Command...
About PARTs Library
The PARTs library is a public Java / Gradle library full of utilities that we use for our robot. ...
PARTs Unit
Explanation & History A PARTs Unit is a simple and robust way to manage different used units acro...
onshape basics page
workspace navigation, from the goat, CRAIG! solid forms -cube rectangular prism short thin ...
L04 - Part 2
Patterns.java public class Patterns { public static void main(String[] args) { for (i...
L04 - Part 1
Loops.java public class Loops { public static void main(String[] args) { // sum the n...
L04 - Iteration Lab - Part 2 - Nested For Loops
We can determine if a number is even or odd by checking the remainder after dividing the number b...
L04 - Iteration Lab - Part 1 - The Three Loops
Enter the following program and fill in the missing pieces so that the three different styles of ...
Example Seeing if a game piece is inside a mechanism
Sometimes you'll need to see if a game piece is inside of the robot. This can make automating a s...
Operator Controls
General Rules Once again the operators preferences are key but following these rules first will ...