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Cheat Sheet

Java Coding Standards

  • Always include class documentation
  • Class names start with upper-case letters
  • Variable names start with lower-case letters
  • Align { and matching } in same column
  • Indent methods and statements
  • Use meaningful variable names
  • Use camelNotation

Program Structure

Every Java program is a class

Program execution begins with the main method (if it exists)

public class HelloWorld  {
 public static void main(String[] args) {
   System.out.println("Hello World!");
   System.out.println("Go PARTs!");
 }
}
  • class tells Java that this is a class definition
  • public who can access the class
  • HelloWorld the name of the class and the file
  • { } defines the start and end of the class code
public static void main(String[] args) {
  System.out.println("Hello World!");
  System.out.println("Go PARTs!");
}
  • main name of the method
  • public who can access the method
  • static type of method
  • void the method doesn't return a result
  • { } defines the start and end of the method code
  • (String[] args) parameter (data passed to the method)
System.out.println("Hello World!");
  • System.out.println built-in method to display data
  • "Hello World!" argument passed to println method
  • ; tells Java where the statement ends
public class Foobar {
  public static void main(String[] args) {
    int totalScore = 0;
    System.out.println("Score" + totalScore);
  }
}
  • You must declare all variables
  • This means telling Java the:
    • type: int
    • identifier name: totalScore
    • initial value (optional): 0
  • By convention variables start with lowercase letters in Java
  • This is called camelCase

Objects

  • An object is something about which you have data
  • Could be a Person:
    • Student
    • Employee
    • a Place:
      • City
      • State
    • or a Thing:
      • Screen Display
      • Game Character
      • Bank Account

Classes

public class Hello {
  String myString = "";
  public Hello () {
    this.myString = "Default string";
  }
  public Hello (String myString) {
    this.myString = myString;
  }
  public String getMyString () {
    return myString;
  }
  public void printMyString () {
    System.out.println(myString);
  }
}
  • A class defines the behaviors associated with an object by means of methods
  • A class stores the state of an object by means of member variables
  • A class consist of code…
    • statements
      • System.out.println();
    • member variables
      • int theAnswer;
    • zero, one, or more constructors…
      • constructors create objects
    • and zero, one, or more methods
      • methods modify or return object data

Member Variables

public class River {
  private String name;
  private int length;
  private int locks;
  ...
}
  • Member variables contain data associated with an object
  • Specify private access to member variables
    • prevents class users from randomly modifying member variable values

Constructor

public class River {
  ...
  public River(String inName, int inLen) {
    name = inName;
    length = inLen;
  }
  ...
}
  • Special method that creates an instance of a class, this runs when the class is instantiated
    • Instantiated - represent as or by an instance.
  • Must have same name as the class
  • May include parameters

Instantiating an Object

public class RiverTest {
  public static void main(String[] args) {
    River riverA;
    riverA = new River("Ohio",981);
    River riverB = new River("Kanawha",3000);
  }
}

riverA contains hash-code identifier of a particular River object, located somewhere in memory

Accessor Methods

public class River {
  private String name;
  private int length;
  …
  public String getName() {
    return name;
  }
}
  • retrieves value of object member variable
  • usually doesn't accept parameters
  • naming convention:
    • getFooBar - return a value
    • findFooBar - return a calculated result

Mutator Methods

public class River {
  private String name;
  private int length;
  …
  public void setName(String name) {
    this.name = name;
  }
}
  • changes value of object member variable
  • usually doesn't return a value
  • naming convention:
    • setFooBar

Arrays

  • Arrays are a sequence of values of the same datatype or class
  • Use standard variable declaration except include [ ]
  • int[] grades;
  • Instantiate the array with the desired size using the new operator:
grades = new int[25];
String[] myNames = new String[42];
  • Array index values start at 0
  • length contains the size of an array:
  • System.out.println("Size: " + myNames.length);
  • Multi-dimensional arrays specified by repeated [ ]
    • int[][] matrix = new int[25][42];